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LYNDA.COM CHARACTER RIGGING IN DISCREET 3DS MAX 6"3D MAX 6教學課程" 英文正式版
Character Rigging in Discreet 3ds max 6 with George Maestri is a movie-based
tutorial designed to help new and existing 3ds max users understand 3ds max's
character rigging and skin deformation tools. The training takes the user
through building skeletons, setting up Inverse Kinematics (IK), facial animation,
skin deformation, and creating and wiring sliders -- stepping the user through
rigging an entire human character for animation. The training also covers
skeletons for animals as well as replacement animation. Character Rigging in
Discreet 3ds max 6 comes with a complete set of exercise files, including a
fully rigged human character with over 30 facial expressions, allowing you to
follow along and learn at your own pace.
Introduction
::welcome 0:30 (4.1 MB)
Skeletons
::creating bones 5:37 (10.2 MB)
::fitting bones to a mesh 10:11 (18.6 MB)
::bone tools palette 5:41 (9.3 MB)
::objects as bones 2:45 (4.8 MB)
::creating a skeleton - spine 9:13 (18.5 MB)
::creating a skeleton - legs and feet 8:30 (15.9 MB)
::creating a skeleton - arms 3:46 (6.4 MB)
::creating a skeleton - hands 14:32 (25.6 MB)
Inverse Kinematics (IK)
::basics of IK 14:00 (27.6 MB)
::IK/FK switching 4:52 (9.4 MB)
::applying IK to skeletons 4:38 (8.4 MB)
::rigging a foot 6:44 (13.2 MB)
::rigging a hand using wire parameters 13:46 (24.4 MB)
Facial Animation
::basics of the morpher modifier 7:33 (14.7 MB)
::modeling for morpher 14:33 (26 MB)
::facial poses for animation 8:53 (16.4 MB)
::creating eyes 9:31 (17.4 MB)
::rigging the face 6:29 (11.4 MB)
::rigging the eyes 8:57 (16 MB)
Skin and Mesh Deformation
::skin modifier 3:36 (7.1 MB)
::adjusting using envelopes and weights 15:53 (30.4 MB)
::adjusting hands and arms 11:28 (21.1 MB)
::adjusting torso, neck, and shoulders 6:38 (11.7 MB)
::mirroring weights and envelopes 4:39 (8.7 MB)
::joint angle gizmo 4:07 (7.6 MB)
::bulge angle gizmo 2:07 (3.9 MB)
::morph angle gizmo 10:17 (18.9 MB)
::finalizing the rig 2:11 (4.2 MB)
Extras
::creating cartoon eyes 7:29 (12.9 MB)
::replacement animation for mouths 9:12 (15.2 MB)
::spline IK 3:16 (5.5 MB)
::creating a four legged skeleton 7:44 (14.7 MB)
Conclusion
::goodbye 0:27 (3.5 MB)
Modeling in Discreet 3ds max 6
Introduction
::welcome 0:26 (3.8 MB)
1. Introduction to Modeling
::introduction to the interface 5:38 (10.2 MB)
::real world measurements and grids 7:00 (13.2 MB)
::lighting and cameras for modeling 8:26 (16.1 MB)
::reference materials for modeling 5:42 (11.2 MB)
2. Polygonal Modeling
::editable mesh modeling 11:36 (21.1 MB)
::editable poly modeling 8:27 (15.9 MB)
::using subdivision surfaces 8:10 (14.5 MB)
3. Polygonal Modeling in a Human Body
::setting up 10:48 (20.2 MB)
::modeling the foot 11:49 (21.7 MB)
::modeling the legs 19:05 (34.7 MB)
::modeling the torso part 1 11:57 (21 MB)
::modeling the torso part 2 11:55 (23.7 MB)
::modeling the arms 12:36 (22.6 MB)
::modeling the chest 18:35 (34.1 MB)
::modeling the hand - basic 13:30 (25.6 MB)
::modeling the hand - complex 16:13 (29.8 MB)
::finalizing the hand 13:56 (25.9 MB)
::finalizing the body 9:54 (18.3 MB)
4. Spline and Patch Modeling
::introduction to splines 10:11 (19 MB)
::introduction to patches 9:34 (17.5 MB)
::using surface to create patches 8:08 (15.6 MB)
5. Spline Modeling a Head
::introduction 4:53 (8 MB)
::setup 5:34 (10.2 MB)
::modeling the eye opening 5:48 (9.9 MB)
::modeling the mouth 8:38 (15 MB)
::modeling brows and cheeks 8:05 (14.4 MB)
::extruding the model to 3D 15:20 (29.1 MB)
::refining facial features 15:03 (28.1 MB)
::creating a skull 15:18 (28.9 MB)
::converting to polygonal surface 6:56 (12.7 MB)
::refining the eyes 10:47 (20.5 MB)
::refining the nose and nostrils 9:59 (18.5 MB)
::refining mouth, lips and throat 5:24 (10 MB)
::finalizing the head 5:02 (9.6 MB)
::attaching the head to the body 8:14 (15.4 MB)
6. NURBS Modeling
::basics of NURBS curves 12:21 (18.6 MB)
::creating NURBS surfaces 7:48 (15.5 MB)
::creating surfaces from curves 11:36 (22 MB)
::NURBS blends and fillets 7:10 (12.7 MB)
::curves on surface 10:49 (20.5 MB)
::advanced features 12:15 (22.8 MB)
7. Modeling an Automobile with NURBS
::setup 15:40 (29.9 MB)
::modeling the hood 15:36 (29.5 MB)
::modeling the fenders 15:11 (28.5 MB)
::modeling the side panels 12:49 (24.8 MB)
::using curves to create doors and windows 10:58 (21 MB)
::modeling the trunk 9:28 (18.1 MB)
::modeling the roof 19:18 (36.7 MB)
::finalizing the body 14:29 (26.8 MB)
::using rail to create seams 16:34 (32.7 MB)
::creating highlights with projected curves 15:01 (28.2 MB)
::creating bumpers 19:39 (36.4 MB)
::using revolve to create wheels 9:10 (17.4 MB)
::finalizing the model 13:02 (24.7 MB)
Conclusion
::goodbye 0:19 (2.7 MB)
Texturing and Lighting in Discreet 3ds
Introduction
::welcome 0:25 (3.1 MB)
::basics of rendering 4:59 (8.5 MB)
::active shade 3:46 (6.4 MB)
::RAM player 3:04 (5.1 MB)
1. Creating Materials
::understanding the material editor 12:40 (22.6 MB)
::basic shader types 14:26 (23.5 MB)
::creating maps 12:28 (21.9 MB)
::procedural maps 13:19 (24.6 MB)
::applying bitmaps as textures 11:29 (22.7 MB)
::using composite maps to layer images 6:14 (11.2 MB)
::creating decals using mix maps 7:42 (13.5 MB)
::using falloff maps 10:41 (19 MB)
::changing maps according to distance 6:49 (12.6 MB)
::gradients 7:07 (12.8 MB)
::bumps and displacement 17:05 (31.3 MB)
::creating realistic reflections 10:51 (20.6 MB)
::transparency 9:11 (16.2 MB)
::creating a complex skin shader 10:09 (17.9 MB)
::creating a complex skin shader part 2 5:27 (10 MB)
::using the multi/sub object material 9:03 (16.6 MB)
2. Mapping in 3ds max
::creating maps 11:20 (20.1 MB)
::placing maps with UVW mapping modifier 13:14 (23.8 MB)
::using photoshop to create tiled textures 12:52 (22.3 MB)
::texturing complex objects with UVW unwrap 6:48 (12.4 MB)
::creating a UVW unwrap map in photoshop 11:17 (19.4 MB)
::adjusting and applying a UVW unwrap map 13:48 (24.4 MB)
::using multiple UV coordinates for complex mapping 7:14 (13.7 MB)
3. Lighting
::basics of lighting 13:44 (25 MB)
::basic shadows in scanline renderer 10:19 (19.1 MB)
::raytrace shadows in scanline renderer 7:06 (13 MB)
::light attenuation 3:55 (7.5 MB)
::omni lights 6:15 (11.5 MB)
::lighting effects 8:31 (15.1 MB)
::global illumination using scanline renderer 11:44 (18.5 MB)
::mental ray lights/shadows 5:19 (9.7 MB)
::global illumination using mental ray 7:13 (12.6 MB)
::caustics in mental ray 8:25 (15.1 MB)
4. Cameras
::basics of cameras 6:59 (14.3 MB)
::environments 3:52 (6.9 MB)
::depth of field in scanline renderer 6:26 (12 MB)
::motion blur in scanline renderer 6:07 (11.2 MB)
::depth of field in mental ray 5:10 (9.3 MB)
::motion blur in mental ray 2:27 (4.4 MB)
::camera shaders in mental ray 3:41 (7 MB)
5. Advanced Rendering
::panorama export 3:05 (5.2 MB)
::render to texture 7:25 (13.7 MB)
::render elements 4:43 (7.8 MB)
::conclusion 0:05 (0.5 MB)